Category Archives: Slink Physique

The Slink Physique Classic (appliers) Body is STAYING!

Hey Slinkies,

As I’ve received the question a few times now, let me clear something up: We are not taking the Classic body parts away! Neither Original, nor Hourglass, nor Male, nor any of the separate hands and feet.

In the notecard I mention a date after which I had planned to take it out of the vendor (at which point the version in your inventory would continue to workΒ and anyone who bought the body could still get a Classic body upon request). I’ve decided to change this. In the next update, I’ll remove the date from the notecard and the Classic body will remain packed in with the Redux body far into the future.

I’m writing this blog now as the update is still a little while away and I didn’t want this to be unclear for folks.

To clarify the original date a little; when I wrote the notecard with Caine, we figured a year from release would be a long enough timeline for people to happily switch to BoM. It was never our intent to force people to do so, and again, the Classic version was to be still available upon request!

To restate this again – Classic isn’t going anywhere and will remain packed in with the Redux body for anyone who prefers to use Classic.

Classic will also continue to work for as long as you have it. We are not and CAN not remove it or make it stop working in any way.

If you have any questions about the Redux body, have a look at the FAQ as I’ve collated many common questions there. If there’s anything else, don’t hesitate to reach out in-world to Slink Resident!

Zoey Pumps @ Slink

I have just popped these on the wall in the ladies section at the Slink Mainstore today!

Zoey Pumps Poster

TAXI TO THE MAINSTORE

These pumps come in 3 heights – Flat, Kitten and Mid – and are able to be worn with the Slink Physique Original and Hourglass body BUNDLES, the Slink female Deluxe feet, and the Slink Female separate feet. If you wear them with the BUNDLE or DELUXE, the height will change when you switch your feet height via the Physique Utilities HUD.

The HUD that comes with Zoey contains 20 colours, able to be applied to 4 separate channels – the main shoe, the straps, the laces and the beads, as well as 3 sole colour options – Beige, Red and Black. You can customise these to every single outfit! She has a beautiful range of complementary colours and even a couple of metallic options! Simply select the colour you want from the buttons on the left, and then click on the shoe parts on the right to apply the selected colour.

Zoey HUD

TAXI TO THE MAINSTORE

 

New instore @ Slink this week

We have a couple of new releases in Slink this week! Read on, fellow Slinkies πŸ™‚

First up – I received a few requests from men for Male Dynamic compatible versions of the exxxxxxxxtra long nails that I released for women a week earlier, so here they are!

Designed for Slink Dynamic Male Hands – each set comes with 3 lengths controlled by a handy little HUD. Turn off the nails on your hands before wearing these πŸ™‚

And now – the single most requested item in my to-do list is finally here! BUTT PHYSICS!

I have just today placed on the wall at Slink 2 new augments for the Physique Female body system – the Hourglass Natural Bottom augment and the Original Natural Bottom augment. Naturally these are compatible with the bodies specified in their names and only compatible with Slink bodies. There is also a physics layer included to give you that sexy jiggle – modifiable so you can adjust the settings to your own liking. Redux (bakes on Mesh) only.

(NOTE – May not be compatible with mesh clothing that covers the bottom. In that case, just remove the augment!)

Slink Bottom Augment HG PosterSlink Bottom Augment ORIG Poster

Making an alpha texture? Yes you can!

Among all the Bakes on Mesh hype, we have realised that over the last few years one single important thing has been forgotten when SL’s talented creators have been making new mesh clothing – alpha layers. Alpha layers are now foundational to how we wear clothing in SL, as they were a mere 5 years ago, and for some, they always have been. Alpha layers allow us to arbitrarily hide parts of our Bakes on Mesh enabled bodies (Disclaimer – the body MUST be set-up correctly in order for alpha layers to work).

In Slink’s case, this is the recently updated Redux system. Anything Redux will automatically accept alpha layers, and provided they have a blur applied to them before exporting, you can use the cool alpha mask sliders to move the edges. Alpha layers are much simpler and more versatile to use than alpha cut zone HUD’s ever were. They are fast, they require no extra scripting in the body, and require nobody to setup an auto-alpha script before they sell their items. They are not prone to glitching and won’t accidentally turn off or on parts of your body when you don’t want them to! And – almost ANYONE can make one with a few clicks and a few $L. Of course, an alpha made specifically for the clothing by the creator is ideal, but not required when we can learn how to make them ourselves! πŸ™‚

To this end, I have made 2 tutorials for making alpha textures for use in Second Life. The first is for Photoshop, which is my image editing program of choice and I know exactly what I am doing in there.

The second is for G.I.M.P. which stands for Gnu Image Manipulation Program and I have exactly 30 minutes experience in at the time of publishing this video! It is however very interesting and much improved from the last time I looked at it several years ago and I think I will try and learn it in a bit more depth. G.I.M.P has one big, big advantage over Photoshop. It is open source – which for most means absolutely free and always will be absolutely free. Definitely worth checking out if you want to get into creating! Download G.I.M.P. HERE.

I apologise for the audio quality – it’s not as good as I’d like. Clearly I need to hook up my proper mic for the next one πŸ˜€

β™₯ Sidd

New Extra Long Nails @ Slink

4 new styles of addon nails in the Slink store today! Get your extra, extra, EXXXXTRA long nails on! They come in Square, Ballerina, Oval and Stiletto and each set has 3 lengths from long to super extra how-does-one-use-the-bathroom long!

Taxi to Slink Mainstore

Slink Addon Nails XL Ballerina

Compatible with Slink Dynamic Redux and Classic Female hands (both separate hands and bundles). Disable your built in nails via the Physique Utilities HUD or the Hands and Feet Utilities HUD before wearing these nails.

Taxi to Slink Mainstore

Slink Addon Nails XL Oval

You can use any Slink or Omega nail applier, and you can select separate nails via either Utilities HUD for different polishes just as if they were always part of the hands!

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Slink Addon Nails XL Square

You will find these in the female body section, underneath the main Dynamic Hands vendor.

Taxi to Slink MainstoreSlink Addon Nails XL Stiletto

Taxi to Slink Mainstore

New Male Head, Ears and a gift @ Slink!

It’s been so long since I’ve been able to release NEW things that I hardly know what to do with myself!

This week we have a new man at Slink – Finn. A gorgeous chap with a strong nose and brooding brows.

Slink Finn Poster

TAXI TO SLINK MAINSTORE

I have also created a new set of ear augments especially for Visage. They are cute little round ears that stick out from your head more than the default ears do, and they have little round lobes! Both male and female compatible versions are available in the same pack.

Slink Round Ear Poster

TAXI TO SLINK MAINSTORE

I have also put out a little Halloween freebie this year as well πŸ™‚ Monster teeth and ears! Simply wear with your Visage head and they will line up and act as if they were meant to be there… always… Available now for $0L for everyone!

TAXI TO SLINK MAINSTORE

A little update of Redux

The Slink Redux Body system will now accept materials appliers from any Slink compatible layer applier. Previously it was restricted to skin appliers only but opening up the materials from other layers gives even more options for customisation than before. You can wear your slinky shiny catsuit system layer with it’s custom materials applier for even more shine. Appliers for things like wet skin effects that are set to the tattoo layer that can now be used on the Redux system.

There are no separate layers on Redux so whichever materials applier you use is the one you will see.

This update is now in the servers so visit a redelivery terminal and request a new copy of your purchases!

Please ensure you have Advanced Lighting on, or you will not be able to see these effects on your body.

Note – this system ONLY affects materials, not textures. Redux does not require texture appliers, it uses system layers for textures.

WetLook

GLOSSARY:

  • Bakes on Mesh – A checkbox applied to mesh objects that allows them to display the merged texture worn on the system avatar. Hides the system avatar when enabled
  • Slink Redux – The Slink brand to indicate the Bakes on Mesh compatible version of the Slink Physique, Avatar Enhancement and Visage body parts.
  • Texture – the file that shows the colour of your mesh object ie: the skin you can see in the image above. A Bakes on Mesh object uses System Layers (skins, tattoos, undershirt, underpants, socks, pants, shirts etc) to display textures.
  • Materials – special texture files that display non colour information – ie: the shiny droplets you can see in the image above. These are commonly referred to as Shine/Sheen/Bump/Normal/Materials and are applied to the body using an applier HUD.
  • Applier HUD – an object made from prims and scripts that is programmed to send a Unique ID number from itself to a script listening in the body, via a mouse click/button press. This tells the body what item to display and where. Not necessary for Redux, unless you want to change nail polish, or add materials to your body.

 

Slink Redux Body complexity questions

Avatar complexity is a hot topic in SL circles at the moment, with Bakes on Mesh giving us the opportunity to drastically reduce our complexity by removing scripts, applier textures and onion layers from our mesh body bits! Here at Slink, the rendering cost of our bodies is an important issue, as the lower we can make it, the more our customers can do with their avatars without worrying about pushing their complexity way up simply by wearing our body bits. Higher complexity avatars make SL more challenging for everyone.

To that end, we work very hard to optimise, reduce and rethink when we have the opportunity to, and Bakes on Mesh gave us that chance. This is why we didn’t simply add a Bakes on Mesh flag to our existing body parts, and instead spent a very long time making sure this version was as streamlined and efficient as possible, without compromising on the actual look, functionality and usability of the system. It is also why we won’t be adding alpha cuts back into the Redux system and instead ask wearers to use alpha layers.

I would like to present the avatar complexity cost as calculated by the Second Life Official viewer for all of the Slink Redux body updates. I also put on one of our new heads for good measure!

BASIC SYSTEM AVATAR

System

1: The system body. I am wearing a couple of HUDs but no body attachments. Base complexity is 2000

SLINK REDUX ORIGINAL BODY

Orig

2: The Slink Redux ORIGINAL Physique body. This body alone adds 2608 complexity to the base 2000.

SLINK REDUX ORIGINAL BUNDLE

Orig Bundle

3: The Slink Redux ORIGINAL Physique BUNDLE. This bundle includes 5 sets of feet and hands, plus animations, and adds 4270 to the base 2000 complexity

SLINK REDUX HOURGLASS BODY

HG

4: The Slink Redux HOURGLASS Physique body. This body alone adds 2862 complexity to the base 2000.

SLINK REDUX HOURGLASS BUNDLE

HG Bundle

5: The Slink Redux HOURGLASS Physique BUNDLE. This bundle includes 5 sets of feet and hands, plus animations, and adds 4398 to the base 2000 complexity

SLINK REDUX HOURGLASS BODY PLUS HANDS

HG Body hands

6: The Slink Redux HOURGLASS body plus left and right dynamic hands attachments. This adds more mesh geometry, more faces and more scripts. This set adds 5732 to the base 2000 complexity

SLINK REDUX HOURGLASS BODY PLUS HANDS & FEET

hg body hands and feet

7: The Slink Redux HOURGLASS body plus left and right dynamic hands attachments and the deluxe feet attachment. This adds even more mesh geometry, more faces and yet more scripts. This set adds 7702 to the base 2000 complexity

SLINK REDUX HOURGLASS BODY PLUS HANDS, FEET AND HEAD

head HG hands feet

7: The Slink Redux HOURGLASS body plus left and right dynamic hands attachments and the deluxe feet attachment PLUS one of the new Slink Visage heads – Amelia. This full set adds 10351 to the base 2000 complexity

SLINK REDUX HOURGLASS BUNDLE PLUS HEAD

Head HG Bundle

8: The ideal Slink body and head setup. Slink Redux HOURGLASS bundle, Slink Redux Amelia head. This full setup adds 7047 to the base 2000 complexity.

Final thoughts

The maximum complexity from a complete Slink body system including separate body, hands and feet, body and head is just over 12k.

Adding more layers to Redux does not affect complexity, which is the whole point of Bakes on Mesh. The new layer texture is baked into the layers underneath it, and then sent to the mesh body part so that the SL client can see it as one single texture.Β  Slink Redux (without materials) will always be rendering 3 1024 textures as head, torso and legs, as opposed to potentially upwards of 20 textures if all 4 layers are on and displaying 1024 textures on the previous version – the Physique Classic. With Redux, you can wear up to 60 or more layers without increasing your complexity by even a single digit.

If you have questions about this please feel free to message me inworld @ Siddean Munro, and I will be happy to answer them!

 

Updated and New Heads @ Slink

I am pleased to finally announce new heads @ Slink this week! These are the first heads we have released in 4 years, due to various technical limitations and other things needing our focus, but the recent Bakes on Mesh release in Second Life has significantly increased our available time for new content! So here they are, the first in what will hopefully be many, of the Slink Visage Redux Range. More details about these heads will follow the pictures below.

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Slink Emma Poster

First up we have Emma. Emma is an update to the original Emma released a few years ago. She is fully Bento ready and uses Bakes on Mesh for skins and makeup. If you previously purchased Emma, you will find this update in the redelivery terminals.

Slink Becky Poster

Next up is cute little Becky. Like Emma, she is an update to the previous version of Becky, and also available in the redelivery terminals.

Taxi to Slink

Slink Jacquie Poster

Sweet Jacquie is new to the Visage range. She is a soft, youthful face with a slightly melancholy lilt about her eyes. Of course she is fully Bento animated and you can adjust her shape with your face sliders. She uses Bakes on Mesh for her textures.

Slink Amelia Poster

Gorgeous Amelia is up next. She is a more angular face with strong cheekbones and square jaw. Again, Amelia is fully Bento and Bakes on Mesh compatible.

Slink Ashlynn Poster

Last but not least in the female faces is Ashlynn. Ashlynn has a beautiful aquiline nose and strong jaw. She is probably my favourite of all the ladies!

Taxi to Slink

Slink Anderson Poster

And not to leave out the men, we have Anderson. You could cut glass with those cheekbones!

Hud Snapshot

Taxi to Slink

All Slink Visage heads are fully seamless with Slink Physique bodies. Just wear and go! Full working demos are available! Please try before you buy πŸ™‚

The Visage Utilities HUD has been redesigned along the same theme as the Physique Utilities HUD for the Redux system. On the HUD you will find options for eyelashes, tinting panels for lashes, HD Lipgloss, skin and specular, as well as our animation system.

The animations include an idle that can run all the time in the background, a series of static poses for photography purposes, and a series of chat emotes. You can see what the chat emotes are and how they work by clicking the ? next to “emotes on” to bring up the emotes help panel.

Each pack comes with skins, brows and shapes for you to get started with.

These heads do not come with mesh eyes. You can use your system eyes, or use your own mesh eyes if you choose.

You must remove your full head alpha layer in order to see the Visage Redux heads properly.

Please note – these heads do NOT use appliers for skin, only system layers. Materials (bump and shine) are still handled by appliers and both Slink and Omega appliers will work for this. If using Omega, wear the included Omega Bridge and install the Slink Omega kit from the Omega marketplace store.

 

Slink @ Uber Summer Lovin’

Slink is a guest of the lovely Sissy Pessoa of Baiastice at this month’s round of UBER. The theme is Summer Lovin’ so while shivering in the Australian winter, I made this sexy little strappy Bikini for you!

Athena is available now in 16 colours and 6 multipack extra patterns to match with Baiastices’s Olympia gladiator heels which Sissy has also released this month. She is made exclusively for the Slink Physique Original and Hourglass bodies, and their Petite Augments.

Athena Bikini Main.png

TAXI TO UBER RIGHT NOW!