Category Archives: Second Life Issues

Slink Redux Body complexity questions

Avatar complexity is a hot topic in SL circles at the moment, with Bakes on Mesh giving us the opportunity to drastically reduce our complexity by removing scripts, applier textures and onion layers from our mesh body bits! Here at Slink, the rendering cost of our bodies is an important issue, as the lower we can make it, the more our customers can do with their avatars without worrying about pushing their complexity way up simply by wearing our body bits. Higher complexity avatars make SL more challenging for everyone.

To that end, we work very hard to optimise, reduce and rethink when we have the opportunity to, and Bakes on Mesh gave us that chance. This is why we didn’t simply add a Bakes on Mesh flag to our existing body parts, and instead spent a very long time making sure this version was as streamlined and efficient as possible, without compromising on the actual look, functionality and usability of the system. It is also why we won’t be adding alpha cuts back into the Redux system and instead ask wearers to use alpha layers.

I would like to present the avatar complexity cost as calculated by the Second Life Official viewer for all of the Slink Redux body updates. I also put on one of our new heads for good measure!

BASIC SYSTEM AVATAR

System

1: The system body. I am wearing a couple of HUDs but no body attachments. Base complexity is 2000

SLINK REDUX ORIGINAL BODY

Orig

2: The Slink Redux ORIGINAL Physique body. This body alone adds 2608 complexity to the base 2000.

SLINK REDUX ORIGINAL BUNDLE

Orig Bundle

3: The Slink Redux ORIGINAL Physique BUNDLE. This bundle includes 5 sets of feet and hands, plus animations, and adds 4270 to the base 2000 complexity

SLINK REDUX HOURGLASS BODY

HG

4: The Slink Redux HOURGLASS Physique body. This body alone adds 2862 complexity to the base 2000.

SLINK REDUX HOURGLASS BUNDLE

HG Bundle

5: The Slink Redux HOURGLASS Physique BUNDLE. This bundle includes 5 sets of feet and hands, plus animations, and adds 4398 to the base 2000 complexity

SLINK REDUX HOURGLASS BODY PLUS HANDS

HG Body hands

6: The Slink Redux HOURGLASS body plus left and right dynamic hands attachments. This adds more mesh geometry, more faces and more scripts. This set adds 5732 to the base 2000 complexity

SLINK REDUX HOURGLASS BODY PLUS HANDS & FEET

hg body hands and feet

7: The Slink Redux HOURGLASS body plus left and right dynamic hands attachments and the deluxe feet attachment. This adds even more mesh geometry, more faces and yet more scripts. This set adds 7702 to the base 2000 complexity

SLINK REDUX HOURGLASS BODY PLUS HANDS, FEET AND HEAD

head HG hands feet

7: The Slink Redux HOURGLASS body plus left and right dynamic hands attachments and the deluxe feet attachment PLUS one of the new Slink Visage heads – Amelia. This full set adds 10351 to the base 2000 complexity

SLINK REDUX HOURGLASS BUNDLE PLUS HEAD

Head HG Bundle

8: The ideal Slink body and head setup. Slink Redux HOURGLASS bundle, Slink Redux Amelia head. This full setup adds 7047 to the base 2000 complexity.

Final thoughts

The maximum complexity from a complete Slink body system including separate body, hands and feet, body and head is just over 12k.

Adding more layers to Redux does not affect complexity, which is the whole point of Bakes on Mesh. The new layer texture is baked into the layers underneath it, and then sent to the mesh body part so that the SL client can see it as one single texture.  Slink Redux (without materials) will always be rendering 3 1024 textures as head, torso and legs, as opposed to potentially upwards of 20 textures if all 4 layers are on and displaying 1024 textures on the previous version – the Physique Classic. With Redux, you can wear up to 60 or more layers without increasing your complexity by even a single digit.

If you have questions about this please feel free to message me inworld @ Siddean Munro, and I will be happy to answer them!

 

And Siddean is offline :(

Hey all, I have very limited internet for the next few days while I wait for some technicians to rip up my front yard and replace some 100 year old lead wiring with some nice fast…. I dunno what they will use.  Copper?  Maybe.  Anyway, until then I am tethering on a very limited iPhone modem 3g setup thingamigy.  So, that means very, very limited time inworld, and I won’t be as fast responding to customer requests in the meantime.

Hopefully I will be back up and running as soon as possible (and not Thursday of next week 🙁 )

Please be patient with me, it’s beyond my control and I am doing the best I can with what I have.

xoxox
Sidd

Resolved – BeeBee boots delivery issues!

It seems that SL was having happy fun non-delivery times last night, after I released the BeeBee Boots, and of course, after I went to bed at 2am.  A few people didn’t receive the Tan boots, either from the box, or in the fatpack, which is weird, because I definitely put them in there!  Anyway.. I am resending all those who didn’t receive that item and hopefully you who bought the tan boots will be able to enjoy them as soon as possible!

All BeeBee boxes are now up to date, and working as expected at SLink 🙂

BeeBee Boots Ad

Infuriating bug!!! I need help please.

I have finally encountered that frustrating bug that plagues SL users with Nvidia cards.  I have a Geforce 7600 GT, and I recently upgraded my ram, harddrive and OS to Vista 64 bit.  Now, I know my husband loaded the latest nvidia drivers, but now I have this problem.  To a designer, this is death!!

My shoe/sock textures are visible all up the legs of the avvie, I can’t see the pants I am wearing, and o, just as an aside, my ocean floor is pitch black.  Grrrr.

nvidia-bug.png

Help me please!  The future of SLink is at stake…

grilled_steak.jpg

Oh yes, I have rolled back to the Nvidia drive 175.16 but it doesn’t work.  Disabling Palletised textures and rebaking as per this Jira fixes it temporarily but I have to do this with every item I wear now.

Reminder! Vote on Jira VWR-9530

jira-update.jpg

Just a quick note to vote on this Jira issue if you want to get the jagged edge at the bottom of the shirt and undershirt layers fixed!  Vote here

Please vote!!! Gap between shirt and pants layers JIRA issue.

There is a gap between the shirt and pants layer on system clothing and I finally got tired of it.  I have searched the jira and couldn’t find an open issue for this so I posted a new one!  Please go vote, cos I’d love for it to be fixed!!

JIRA issue here

unmatching-clothing.png