The Slink Redux Body system will now accept materials appliers from any Slink compatible layer applier. Previously it was restricted to skin appliers only but opening up the materials from other layers gives even more options for customisation than before. You can wear your slinky shiny catsuit system layer with it’s custom materials applier for even more shine. Appliers for things like wet skin effects that are set to the tattoo layer that can now be used on the Redux system.
There are no separate layers on Redux so whichever materials applier you use is the one you will see.
Please ensure you have Advanced Lighting on, or you will not be able to see these effects on your body.
Note – this system ONLY affects materials, not textures. Redux does not require texture appliers, it uses system layers for textures.
- Bakes on Mesh – A checkbox applied to mesh objects that allows them to display the merged texture worn on the system avatar. Hides the system avatar when enabled
- Slink Redux – The Slink brand to indicate the Bakes on Mesh compatible version of the Slink Physique, Avatar Enhancement and Visage body parts.
- Texture – the file that shows the colour of your mesh object ie: the skin you can see in the image above. A Bakes on Mesh object uses System Layers (skins, tattoos, undershirt, underpants, socks, pants, shirts etc) to display textures.
- Materials – special texture files that display non colour information – ie: the shiny droplets you can see in the image above. These are commonly referred to as Shine/Sheen/Bump/Normal/Materials and are applied to the body using an applier HUD.
- Applier HUD – an object made from prims and scripts that is programmed to send a Unique ID number from itself to a script listening in the body, via a mouse click/button press. This tells the body what item to display and where. Not necessary for Redux, unless you want to change nail polish, or add materials to your body.