Category Archives: Announcements

new @ Slink this week, 2 heads for men, and facial hair.

Now at Slink. Meet Marcus and Ethan. The brothers of Miranda and Emma! These heads have been converted to suit wearing with a male body, and slightly more masculine features while maintaining the individual personalities of their female counterparts. They are seamless with the Slink Physique Male body, and the SL default body with the body fat setting at 0. All Slink Visage heads are Bakes on Mesh ready and easy to wear and use.

These heads are available now at the Slink Mainstore. Fully working demos are available to try before purchase.

We have also released this week a selection of facial hair options for men (or ladies, we don’t judge!) They are on the wall with the mens heads! Demos also available 🙂 These facial hairs are available in all colours to match the included hairbases and eyebrows with the Slink Visage mens heads.

Get yours now @ Slink!

An update today @ Slink – The Drape Halter

I made this cute, sexy little dress a few years ago, pre Petite Augments, and I thought for this month’s Itty Bitty Titty Committee, why not update it to include the Petite fit?

Short, plunging neckline, low back, sleeveless and halter. What better way to show off your beautiful figure!? Now with Petite and Alpha layer for Redux 🙂 You can pick it up at the ITBC event, or get your update from the Slink Redelivery Terminals if you owned this dress previously.

While you are at Slink, check out my most recent release as well!

The V-Plunge @ Slink

Take the plunge at Slink in this daring lowcut figure-hugging dress – the V-Plunge. The neckline is so low you will definitely need some Hollywood tape to keep it in place! The backline similarly so, with a stark contrast band to emphasise your curves! She is also on the Slink Marketplace store!

Also at Slink today, after their time at the IBTC event, the Gala Wrap top and the Catriona split leather skirt. Made exclusively for all Slink Physique Original and Hourglass, and Original and Hourglass Petites as always!

Full demos available! Come and try them on today @Slink!

Gala and Catriona – Slink@ the Itty Bitty Titty Committee event!

Did you know that Slink Physique Original and Hourglass bodies have had a tiny breast option since early 2018? Indeed they have! She is called Petite, and Slink launched her at Skin Fair, March 2018.

This augment comes in both Slink Classic and Slink Redux versions, to suit whichever body you personally prefer, and she’s been available all along in the Slink Mainstore! You just wear with the matching body, and the Petite behaves as if it was always part of the base body!

Today at the new Itty Bitty Titty Committee event, I have released the Gala Wrap top and her sister, the Catriona skirt in complementing colours!

Gala comes in all fitting options for Slink female bodies – Physique Original and Hourglass, Original and Hourglass Petite, and 12 pretty, understated, Fall colours.

Catriona comes in Physique Original and Hourglass fitting, and 12 colours to go with Gala.

I also have some of my recent releases for Physique up at the IBTC event stall – all available in petite fittings of course, and new shiny vendors to show off how pretty they are! 🙂

Hop on over to the IBTC event and see what other lovelies you can find! Gala and Catriona will be available in the Slink Mainstore from the 21st of August. 🙂

♥ Siddean

Skylar – but solids! now @ Slink

I loved this set so much I decided to release it in solid colours! These can be mixed and matched with each other, or with the stripy set, or with a pair of skimpy denim shorty-shorts! Now available at Slink and on the Slink Marketplace store.

A figure hugging, bodycon, highwaisted skirt and a cheeky peek-a-boo crop top, in 12 cute summery colours, and the pack of all is just 2.5x the price of a single colour! Compatible with Slink Physique Original and Hourglass, and their Petites! Get yours now at Slink.

While you are there have a look at the demo for the most recent release, Skylar in Stripes! She is also on the Marketplace!

Skylar-Stripes-MP Main Image

Skylar is now @ Slink

Modeled by Siddean and Rachelle

Our cute as a button Skylar has been celebrating the 17th birthday of her favourite hangout, Second Life, for the last 2 weeks! Somewhere in the wee hours of last night, she stumbled home and caught a few zzz’s. Skylar, with her high-waisted, comfy jersey skirt, and eyebrow-raising peekaboo crop-top has now made an appearance in the Slink Mainstore, freshened up with brand new textures, new material maps, and 4 new colours, as well as the option to pick up a single colour, if that’s what you want. You can get all 12 super cute stripes, for our usual 2.5x the single price!

While you are there, check out Leila! She is right next door to Skylar and is definitely one you don’t want to miss!

Modeled by Siddean and Rachelle

Now available at Slink.

Slinky, Sexy Leila, now at Slink!

Do I need to say more? I mean, I am going to say more. Holy WOW this set is sexy! Definitely the most slinky thing I have ever released at Slink, which is saying something. Leila comes in 8 beautiful metal options and for when you want to get close to someone special, there is a Naughty option right on the HUD! You can rez your HUD nearby to give someone else access to the Naughty bits.

The colours are available for separate purchase, or you can pick up the pack for 2.5x the single price! Well worth it 🙂

Now available at the Slink Mainstore

Everything you need to know About Alpha Layers in Second Life – Part 1

This is a long post, grab yourself a cup of whatever you like to drink, and settle in for a read! 🙂

The storied history of hiding the avatar in Second Life

Many moons ago, back in the olden days, we used to trudge uphill in the snow baref… wait, no, wrong story!

Back in the day when we only had the default SL avatar body, we worked around the fact that we couldn’t hide the avatar body with a variety of methods. First, we would just build bigger than the avatar body, and adjusted sliders and shoe bases to accomodate. The first real method of hiding the actual body that I remember was the Invisiprim, which used a little script that rendered the prim invisible, and any part of the avatar body it was worn on, also invisible.

Sydney With Invisiprims

Slink Sydney Overknee Boots with invisiprims

Invisiprims

The invisiprim could be a series of primitive shapes, cubes, cylinders etc, or a custom shape made in a 3d program which used a little R,G,B (red, green, blue) texture we called “sculpty”, or Sculpted Texture, to form the shape in 3d space when applied to a prim inworld. You can still find many sculpties, and invisiprims, in older shoe designs for example. They appear like big invisible blobs around your object when you select the item in edit mode. Some time ago, invisiprims were rendered obsolete, and they no longer work.

The nature of invisiprims was to obscure anything behind them that had an alpha channel, which is a property of a texture that makes it transparent or semi transparent.

Alpha Layers

Linden Lab introduced the Alpha Layer around 2012, which freed creators and consumers up from invisiprims in a big, substantial way. Now we could just wear a layer, instead of making big blobby prims to hide our avatar feet for shoes, or even our entire avatars for new bodies, animal avatars, tech avatars etc!

Alpha layers entirely replaced invisiprims with a much simpler to create and use system that could hide parts or all of the default avatar body with ease and didn’t cause transparent textures behind the avatar to disappear. They were especially useful once we had the ability to wear more than one.

Alpha texture example

An example of an alpha texture in Second Life. The checkerboard part is transparent

Creators got busy making alpha layers for their mesh clothing. Alpha layers could be painted onto a template in a painter program like Photoshop, and made to fit exactly with the clothing, so that no part of the avatar clipped outside, and the body was visible only where it was meant to be. It was a great solution. Rarely would you find a mesh outfit without a complementary alpha layer.

A year or 2 after the implementation of alpha layers, Linden Lab gave us the ability to create and wear fully functional mesh items that animated along with our avatar skeletons, and responded along with our appearance sliders! Game changer right? Yes and no. With this update, came complete mesh replacements for the SL avatar body, since we could finally change shapes with the avatar appearance sliders, however, the ability to just wear an alpha layer and have your body disappear was gone, along with the ability to just wear a skin, tattoo, makeup, etc.

So we creators had to come up with a solution. That solution was HUD controlled, scripted alpha cuts.

Early Slink Alpha HUD

An early HUD for the Slink Physique Mesh body. It has undergone a number of changes since this version

HUD Controlled Alpha Cuts

HUD controlled alpha cuts gave us the ability to turn on and off parts of our new, pretty mesh bodies, but with some significant drawbacks:

  • Each alpha cut area must be designated in the 3d program by the creator of the body, and must by design, follow the geometry of the body.
  • To be at all functional, the body must be cut into many many zones or “faces”.
  • SL creators are hard limited by the platform to 8 “faces” per single mesh.
  • 8 is obviously not enough zones to properly cater to all the varieties of clothing available in SL, so we had to break the bodies up into many, many pieces, each with 8 individual zones.
  • At final count, the Slink bodies were in 27 pieces, with 8 faces each, multiplied by 4, since we also wanted to provide layer options for tattoos, underwear and clothing.
  • Each layer had to respond to the HUD the same way so when you turned off part of your arm, the corresponding part of your tattoo would also turn off, and not come on again until you enabled it again on your HUD
  • To make any sense to the person scripting the body, the faces must never change in order. Otherwise when you think you are turning off your arm, you may be turning off your leg! This can lead to hours of pointless bug hunting. Ask me how I know 🙂
  • 27 pieces, 8 faces each, multiplied by 4, needing to respond to the same HUD commands, quickly, without glitches if you turned on and off your layers separately is a mammoth, complicated and time consuming scripting task, not to mention managing the pieces to ensure no gaps, seams, texture mismatches or errors in face assignment in the 3d program.
  • We had to provide a solution to 3rd party creators so they could script their clothing to automatically turn off bits and pieces of your body when you wore it. More scripting!
  • The scripting of the alpha zones alone constituted more than half of the required scripting for the entire body.
  • Each mesh piece, face and script contributes to your overall avatar rendering cost, (another article) which is an important number for keeping SL manageable for everyone. Lower is better.

By the time all was said and done, the layers of mesh, body pieces, faces, textures and scripts added up to a substantial avatar rendering cost JUST for the body alone. And then you start adding clothing and hairstyles, shoes and jewellery and.. well you see where this is going.

Final Alpha Layout

The most recent Slink alpha HUD with so so many cuts!

AND even all of that still wasn’t enough. Every week I would receive requests for more alpha cuts. Cuts down the front and back of the legs. Cuts down the sides of the legs. More cuts for different shirt necklines. Cuts for open front jackets, low back dresses. Jeans with lacing up the sides, teeny weeny bikinis. I could seriously see a future where I did nothing else but manage alpha cuts for the rest of my SL life.

And then came …Bakes on Mesh…

 

 

Join me in the next article where I talk about Bakes on Mesh and how we now handle hiding our avatar bits!

♥ Siddean

 

Slink @ SL71b!

I am happy to announce that Slink is once again part of the Second Life Birthday celebrations for it’s 17th birthday!

TAXI to SLINK@SL17B

Slink has 2 new releases at our SL17b booth this go around, perfect for summer drinks in the shade with friends! All responsible social butterflies do it online these days, and this cute, slightly sexy little outfit is a perfect fit.

TAXI to SLINK@SL17B

She is called Skylar, and she is modeled here by our very own lovely Ayan. This pack includes all of the colours in the pallette below!

Slink Skylar Poster

Skylar Colours

And to compliment this sexy slinky little number, what better than a cool as a cucumber pair of pristine white tennis shoes!

TAXI to SLINK@SL17B

Leilani and Lan are the Womens and Mens versions of this unisex style! Like Skylar, all of the colours are included in the pack!

Lan and Leilani Colours

And lastly but not in the least, least, the gift! I have made a special pair of the Lan and Lelani tennis shoes in Slinky red just for this event! Happy birthday SL, I hope you have many more! 🙂

Slink Lan & Leilani Gift

TAXI to SLINK@SL17B

 

Big Body Update @ Slink!

Greetings Slinkies!

Slink Demo for product

I have just popped into the redelivery terminals, for your unpacking pleasure, the latest update to the Slink body systems!

Taxi to Slink for your updates!

Everything Redux has been updated today! Slink Physique (Original, Hourglass and Male, and the Bundles), the Slink male and female feet, the Slink male and female hands and the Slink Visage heads.

There are a couple of important features added to this update. In particular:

  • A new neck fitting option has been added to the female Redux bodies and heads so that they can be seamless with the SL default avatar when your body fat slider is set to 0.
  • The Redux male body and heads have also been adjusted to be seamless with the SL default avatar at body fat size 0.
    • These things have the added advantage of being seamless with other brands mesh bodies and heads.
  • I have added a new ALPHA button to the Physique Utilities HUDs for Redux, which will send you a big megapack of alpha layers for every possible need!
  • I have added a number of chat commands that you can use to turn on and off bits and pieces without having to wear the HUD and clicky the buttons!
    • /15 fingernails on (or off) to enable or disable the fingernails
    • /15 toenails on (or off) to enable or disable the toenails
    • /15 stretch on (or off) to enable or disable the shirt stretch (female bodies only)
    • /15 nipples on (or off) to enable or disable the nipples (female bodies only)
    • /15 crotch on (or off) to enable or disable the smooth panty or smooth crotch
    • /15 butt on (or off) to enable or disable the smooth bottom section
  • I have reworked all of the skins that we include with Redux for men and women. There are more skintones with new faces, more options for fingertip and toetip corrective tattoos for non-slink skins, there are PG patches, eyebrows, and for men, beards, body hair and hairbases!
  • We have also fixed a few bugs along the way,
  • And completely rearranged how the body parts unpack to make it easier to understand what to use when and how:
    • Previously you would receive a number of folders, or click on several buttons on the unpacker HUD to receive your items however, that proved to be unwieldy and difficult to maintain, so I have simplified it right down to it’s essence.
    • Now when you wear the initial Slink unpacker HUD, it will send you one single folder with 2 unpackers inside it, plus a notecard detailing Classic and Redux so you can make an informed decision as to which body you need to unpack. Then simply wear the one you need. If you are wearing the Redux unpacker, you will be sent one single folder, and the essential items are right at the top of the folder ready for you to just wear! If you hit “decline” on the folder, you can just click the unpacker and it will send you another one!!
    • If you are a Redux bundle wearer, all of the individual body, hands and feet are included (in their own unpackers right at the bottom of the folder) along with your bundle item, but you do not need to unpack them unless you want to mix and match with other bodies. Just wear your bundle item, and it’s HUD and you’re good to go!

There is also a small update for those of you who still use the Classic body parts – we have made a change to a couple of the internal scripts. You may update if you wish, but it’s not essential!

Taxi to Slink for your updates!

You can find a full list of new version numbers and update notes here.