Monthly Archives: October 2019

Slink Redux Body complexity questions

Avatar complexity is a hot topic in SL circles at the moment, with Bakes on Mesh giving us the opportunity to drastically reduce our complexity by removing scripts, applier textures and onion layers from our mesh body bits! Here at Slink, the rendering cost of our bodies is an important issue, as the lower we can make it, the more our customers can do with their avatars without worrying about pushing their complexity way up simply by wearing our body bits. Higher complexity avatars make SL more challenging for everyone.

To that end, we work very hard to optimise, reduce and rethink when we have the opportunity to, and Bakes on Mesh gave us that chance. This is why we didn’t simply add a Bakes on Mesh flag to our existing body parts, and instead spent a very long time making sure this version was as streamlined and efficient as possible, without compromising on the actual look, functionality and usability of the system. It is also why we won’t be adding alpha cuts back into the Redux system and instead ask wearers to use alpha layers.

I would like to present the avatar complexity cost as calculated by the Second Life Official viewer for all of the Slink Redux body updates. I also put on one of our new heads for good measure!

BASIC SYSTEM AVATAR

System

1: The system body. I am wearing a couple of HUDs but no body attachments. Base complexity is 2000

SLINK REDUX ORIGINAL BODY

Orig

2: The Slink Redux ORIGINAL Physique body. This body alone adds 2608 complexity to the base 2000.

SLINK REDUX ORIGINAL BUNDLE

Orig Bundle

3: The Slink Redux ORIGINAL Physique BUNDLE. This bundle includes 5 sets of feet and hands, plus animations, and adds 4270 to the base 2000 complexity

SLINK REDUX HOURGLASS BODY

HG

4: The Slink Redux HOURGLASS Physique body. This body alone adds 2862 complexity to the base 2000.

SLINK REDUX HOURGLASS BUNDLE

HG Bundle

5: The Slink Redux HOURGLASS Physique BUNDLE. This bundle includes 5 sets of feet and hands, plus animations, and adds 4398 to the base 2000 complexity

SLINK REDUX HOURGLASS BODY PLUS HANDS

HG Body hands

6: The Slink Redux HOURGLASS body plus left and right dynamic hands attachments. This adds more mesh geometry, more faces and more scripts. This set adds 5732 to the base 2000 complexity

SLINK REDUX HOURGLASS BODY PLUS HANDS & FEET

hg body hands and feet

7: The Slink Redux HOURGLASS body plus left and right dynamic hands attachments and the deluxe feet attachment. This adds even more mesh geometry, more faces and yet more scripts. This set adds 7702 to the base 2000 complexity

SLINK REDUX HOURGLASS BODY PLUS HANDS, FEET AND HEAD

head HG hands feet

7: The Slink Redux HOURGLASS body plus left and right dynamic hands attachments and the deluxe feet attachment PLUS one of the new Slink Visage heads – Amelia. This full set adds 10351 to the base 2000 complexity

SLINK REDUX HOURGLASS BUNDLE PLUS HEAD

Head HG Bundle

8: The ideal Slink body and head setup. Slink Redux HOURGLASS bundle, Slink Redux Amelia head. This full setup adds 7047 to the base 2000 complexity.

Final thoughts

The maximum complexity from a complete Slink body system including separate body, hands and feet, body and head is just over 12k.

Adding more layers to Redux does not affect complexity, which is the whole point of Bakes on Mesh. The new layer texture is baked into the layers underneath it, and then sent to the mesh body part so that the SL client can see it as one single texture.  Slink Redux (without materials) will always be rendering 3 1024 textures as head, torso and legs, as opposed to potentially upwards of 20 textures if all 4 layers are on and displaying 1024 textures on the previous version – the Physique Classic. With Redux, you can wear up to 60 or more layers without increasing your complexity by even a single digit.

If you have questions about this please feel free to message me inworld @ Siddean Munro, and I will be happy to answer them!

 

Updated and New Heads @ Slink

I am pleased to finally announce new heads @ Slink this week! These are the first heads we have released in 4 years, due to various technical limitations and other things needing our focus, but the recent Bakes on Mesh release in Second Life has significantly increased our available time for new content! So here they are, the first in what will hopefully be many, of the Slink Visage Redux Range. More details about these heads will follow the pictures below.

Taxi to Slink

Slink Emma Poster

First up we have Emma. Emma is an update to the original Emma released a few years ago. She is fully Bento ready and uses Bakes on Mesh for skins and makeup. If you previously purchased Emma, you will find this update in the redelivery terminals.

Slink Becky Poster

Next up is cute little Becky. Like Emma, she is an update to the previous version of Becky, and also available in the redelivery terminals.

Taxi to Slink

Slink Jacquie Poster

Sweet Jacquie is new to the Visage range. She is a soft, youthful face with a slightly melancholy lilt about her eyes. Of course she is fully Bento animated and you can adjust her shape with your face sliders. She uses Bakes on Mesh for her textures.

Slink Amelia Poster

Gorgeous Amelia is up next. She is a more angular face with strong cheekbones and square jaw. Again, Amelia is fully Bento and Bakes on Mesh compatible.

Slink Ashlynn Poster

Last but not least in the female faces is Ashlynn. Ashlynn has a beautiful aquiline nose and strong jaw. She is probably my favourite of all the ladies!

Taxi to Slink

Slink Anderson Poster

And not to leave out the men, we have Anderson. You could cut glass with those cheekbones!

Hud Snapshot

Taxi to Slink

All Slink Visage heads are fully seamless with Slink Physique bodies. Just wear and go! Full working demos are available! Please try before you buy 🙂

The Visage Utilities HUD has been redesigned along the same theme as the Physique Utilities HUD for the Redux system. On the HUD you will find options for eyelashes, tinting panels for lashes, HD Lipgloss, skin and specular, as well as our animation system.

The animations include an idle that can run all the time in the background, a series of static poses for photography purposes, and a series of chat emotes. You can see what the chat emotes are and how they work by clicking the ? next to “emotes on” to bring up the emotes help panel.

Each pack comes with skins, brows and shapes for you to get started with.

These heads do not come with mesh eyes. You can use your system eyes, or use your own mesh eyes if you choose.

You must remove your full head alpha layer in order to see the Visage Redux heads properly.

Please note – these heads do NOT use appliers for skin, only system layers. Materials (bump and shine) are still handled by appliers and both Slink and Omega appliers will work for this. If using Omega, wear the included Omega Bridge and install the Slink Omega kit from the Omega marketplace store.