Monthly Archives: December 2016

Update – Slink Physique hotfixes!

We had a great response to our update just before Christmas, and some wonderful feedback, thank you very much to those that got back to us with comments!

BODY UPDATES

This was an epic project that we undertook over several months of pretty intense work, and, as with anything on this scale, there are bound to be a few little issues that don’t come up until it’s released to the wild, and people start using it for real. That said, this release went very smoothly, with very few issues, and because we don’t like to leave these things too long, we have today released an update with a couple of fixes and a couple of changes based on the feedback we received!

It is currently in the redelivery terminals, and you can get your update right now! Here is what has changed!

Get yours at Slink

  • updated a script to prevent a potential crash when using the Slink Personal applier HUDs
  • Added some help panels to the HUD layout to assist with screen positioning.
  • Moved HUD to top left attachment point to assist with screen positioning. Editing handles should also be over the S icon, rather than offscreen.
  • [female bodies only] Added a magnification section to the Alpha tab to assist with selecting the smaller areas in the chest and back
  • Fixed an issue that was causing the skin layer not to ignore alpha channels in skin textures, resulting in lighting and texture layer glitches
  • [female original body only] Fixed an issue that was causing the tattoo and stocking layers on the lower legs to clip with the skin layer

CREATORS KIT UPDATES!

We have put updated creator kit bags into the redelivery terminals, adding a few logos here and updating a couple of notecards there but most importantly, we have added 2 new features:

If you previously have a resellers kit/shoe sellers kit, the auto hide and foot switcher scripts will be in those kits when using redelivery to resend yourself those kits.

Auto Alpha scripts for creators, so you can make your own mesh creations turn off parts of the Slink bodies when worn

and

Foot switcher scripts for shoe creators! You can now put one simple script in your shoes to tell the Deluxe feet which height foot they should be!! Your customers don’t need to worry about switching via the Deluxe HUD, the feet will automatically set themselves correctly 🙂 (Only for the Slink Avatar Enhancement Deluxe Feet)

For current approved mesh creators, there is a new creators kit available for you. Please contact Slink Resident to get your name added to the system! New approvals will receive it when their kits are sent.

(Texture tester mannequins and new 3d files will be coming in the new year!)

Slink Physique? A huge update!!

An update for the silly season??

We at the Slink HQ have been a little quiet lately, but that doesn’t mean we haven’t been hard at work, developing new features and products for our wonderful and supportive customers!

Today we are pleased to announce the release of the December 2016 Physique body updates! We have done extensive work on the Physique system, both externally and internally to make for a better overall experience for those who wear these bodies.

If you own one of the 3 Slink Physique bodies, run over to Slink and pick up your free update from the redelivery terminals in the store!!

(if your body is not in the redelivery terminal, drop a NC to Slink Resident and she will help you!)

Ch-ch-ch-ch-changes!

The biggest change you will notice is that we have completely redesigned the HUD. Previously all the features were contained on one page, and adding new features was impossible, simply because we didn’t have the space to do it!

So we sat down and brainstormed our ideal method for interacting with the Physique body, and we hope you will love what we came up with!

You can see the new HUD and its features here

We have separate the features out onto their own individual tabs, so now you can easily navigate to a specific area of the HUD and use just the feature you want, instead of trying to find it among everything else.

We have added new features to Physique as well:

  • added alpha cuts around the chest, back and pelvis to help fit those difficult clothes.
  • the ability to control the strength of the transparency mask on the tattoo, clothing, and underwear layers
  • the ability to tint each layer without having to go to a new HUD to do it!
  • The ability to control the level of glossiness and environment reflections that are applied to specular maps on the different layers
  • The ability to tint the specular maps for some very cool effects!
  • The ability to enable fullbright and glow on your layers. If you want glowy knickers, go for it 🙂
  • We have updated the built in skin textures to make them prettier and shinier, and added some basic makeup options for the Visage heads right on the Physique HUD!

Of course the guys aren’t left out with this update – the Physique Original, Hourglass and the Physique Male are all updated today!

Auto Alpha scripts!

The other big news we have is that we have created an Auto Alpha system that should provide you a lot of flexibility in how you wear mesh clothing with our Physique bodies!

There is a script packed in the body folders to allow body wearers to create their own Auto Alpha mini HUDs to either save with an outfit, save with the folder of clothing, or even add to moddable mesh clothing themselves!

The creators kit should be updated shortly as well to include a script for creators to add to their clothing (among other things!) 🙂

A quick note on backwards compatibility:

At Slink we have a strong aversion to breaking existing content that has been created by other people for our body parts, and this update is no different. The shape and weighting of these bodies has not changed in any meaningful way, and all your appliers and mesh clothing will still work as they always have!

❤ Siddean