Monthly Archives: June 2012

Slink is moving to a new vendor system

Following 2 failures in my current vendor system which left me with a lot of undelivered items that had to be manually sent, I am biting the bullet, and moving to a new vendor system which will hopefully make the management of my vendors easier and more customer friendly.

To most people, this process should be transparent, however, what this means for my group members is that your 10% discount will now be paid out as 10% store credit when you wear your Slink group tag to make your purchases.

Until the first of July, while I am in the transitional process, I am happy to exchange store credit balance for $L upon request, but from the 1st, the system should be completely switched over and I will start using store credit.

New redelivery terminals are dotted around the store, as well as new credit terminals.

Once I have the system up and running, I will be bringing back Slink gift cards!

Thank you for your patience and understanding during this process!

Dancing shoes @ Slink

I have a new release at Slink today, a pair of elegant slippers for dancers.

like the last release, these are an addon for the Slink womens Natural barefeet, and do not include the feet.  So no need for re-tinting, re-fitting or messing about with them at all, simply wear and go!

These shiny slippers come in 11 beautiful colours

Lighting issues in SL pertinent to matching your Slink feet

There is an issue in SL at the moment where the difference in lighting with different combinations of basic and atmospheric lighting makes tinting your body attachments difficult if not downright impossible.  I have logged a Jira for this issue here.

Anyway, the problem is thus:

When your Atmospheric shaders are turned off, or your Basic shaders are turned off, the light that falls on your avatar from the sun and local lights is very different to the light that falls on prim objects.  Since weighted (rigged) mesh is just another type of prim object, this means that the feet will never ever match the leg they are attached to, no matter how much you adjust the ankle blender and foot tint.  As soon as you turn around, or stand next to a local light, you will see a very ugly join.

To other people with the shaders enabled, your feet will look just fine as long as your ankle blender and foot tint and texures are the same.

To workaround this issue:

1. go to Me, Preferences, Graphics
2. Check Basic and Atmospheric shaders.

If you experience loss of framerate with these shaders on, ensure your water reflections are turned to minimal, and drop your draw distance down a little.

If either of these options are greyed out/not available, then there is a good chance that your video card doesn’t support these shaders and you may need to look into getting an upgrade, as this is the least of the problems an unsuitable video card can cause.

If you enable these shaders but your feet don’t improve, you may need to look into updating your video card drivers.  The major video card suppliers update their driver sets on a very regular basis to keep up with changes in technology.

To find out about your computer, go to Help, About Second Life.  In here is listed your system spec, and you will find information about your operating system and version, video card vendor and video card type.  You will need this informaton to find an updated driver.

From here, provided you have an ATI/AMD or Nvidia card, you can go to the manufacturers website and search for the most recent driver.

http://www.nvidia.com/Download/Scan.aspx

http://support.amd.com/us/gpudownload/Pages/index.aspx