Slink mesh feet


After many, many months of work, prototypes, testing, and more than a few requests, I have finally released my latest feet creations at the Slink Mainstore.

These are skinned to the SL avatar and work naturally with your movements.  I have taken a lot of care to ensure that the ankle movement is smooth and works very well with many different poses.  As they are skinned, you cannot edit the size using a resize script, however, I have provided 5 standard sizes, instructions, slider settings and custom fitting information with them for a perfect fit!  They will fit female avatars of *any* height.

These also use my new Ankle Blender system on both tattoo and sock layers for a perfect match.  Simply match up the Blender layer to your skin, enter the RGB into the HUD, select the corresponding skin texture on the HUD and presto, perfectly matching feet!  You can see a video of this process Here

If/when a system becomes available that these feet can be adjusted to the avatar sliders instead of the other way around, of course they will be updated!


Also available is a new range of static mesh feet, using the lovely versatility of mesh to eliminate ugly toe seams and texture mismatch, reducing lag and texture and sculpty load times.  These feet do not move with your ankle bones, instead locked in place with an animation and script as my feet have been previously, but the upside is that you can adjust the size, and finetune/position them to the best possible fit without having to adjust your leg sliders 😀  Something for everyone!

Both these styles come with a new HUD, and a nail tinting HUD for the perfect nail colour.

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4 thoughts on “Slink mesh feet

  1. Valentina Huxxely December 2, 2011 at 1:56 AM


    How awesome! Cannot wait to try these footsies out!


  2. Siddean December 2, 2011 at 2:27 AM

    hahah thank you and please let me know if you have any queries or issues 🙂

  3. Ste January 28, 2012 at 3:27 AM

    wow! When will a male version of these be available?

  4. Siddean April 8, 2012 at 12:21 PM

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