Greetings my lovely Slinkies! I have something cool for you this week. I have released for Skin Fair 2021 a set of Unisex Bakes on Mesh eyes with some pretty darn nice effects built in! Clicky the pics below for a closer look
These eyes are handpainted by me and come in (currently) 7 different varieties, with 5 shades per pack. They are high resolution system layer eyes and each set comes with a high resolution Bakes on Mesh and materials enabled multi layer mesh eye. The mesh eyes can be worn with the included system eyes, or any system eyes available in Second Life.
These eyes have a couple of very cool features aside from their highly detailed handpainted textures. They come with 7 separate “catchlight” tattoo layers that can be worn independantly of the eyes, and layered, and the mesh eyes come with an “Iridescence HUD” which allows you to change the colour and level of shine seen on the irises themselves for some very nice effects.
Here is a link to the little tutorial on YouTube which goes through all the information you need to work with these eyes.
Now at Slink. Meet Marcus and Ethan. The brothers of Miranda and Emma! These heads have been converted to suit wearing with a male body, and slightly more masculine features while maintaining the individual personalities of their female counterparts. They are seamless with the Slink Physique Male body, and the SL default body with the body fat setting at 0. All Slink Visage heads are Bakes on Mesh ready and easy to wear and use.
These heads are available now at the Slink Mainstore. Fully working demos are available to try before purchase.
We have also released this week a selection of facial hair options for men (or ladies, we don’t judge!) They are on the wall with the mens heads! Demos also available 🙂 These facial hairs are available in all colours to match the included hairbases and eyebrows with the Slink Visage mens heads.
I made this cute, sexy little dress a few years ago, pre Petite Augments, and I thought for this month’s Itty Bitty Titty Committee, why not update it to include the Petite fit?
Short, plunging neckline, low back, sleeveless and halter. What better way to show off your beautiful figure!? Now with Petite and Alpha layer for Redux 🙂 You can pick it up at the ITBC event, or get your update from the Slink Redelivery Terminals if you owned this dress previously.
While you are at Slink, check out my most recent release as well!
Take the plunge at Slink in this daring lowcut figure-hugging dress – the V-Plunge. The neckline is so low you will definitely need some Hollywood tape to keep it in place! The backline similarly so, with a stark contrast band to emphasise your curves! She is also on the Slink Marketplace store!
Also at Slink today, after their time at the IBTC event, the Gala Wrap top and the Catriona split leather skirt. Made exclusively for all Slink Physique Original and Hourglass, and Original and Hourglass Petites as always!
Full demos available! Come and try them on today @Slink!
Slink is excited to announce that our Second Level has been reached in our Grow with Slink instagram promotion. You can find all of the information at the post for this promotion here. Congratulations to all that have won this level, and now moving onto the next, the previous name submissions are all included in the draws, so if you already input your name and did not win this round, you still have the potential to win in Level Three.
If you already own our Slink Physique Bundles following can still help others win, so follow for friends, let friends know it is happening etc.
If you have any questions please IM Slink Resident in world.
Did you know that Slink Physique Original and Hourglass bodies have had a tiny breast option since early 2018? Indeed they have! She is called Petite, and Slink launched her at Skin Fair, March 2018.
This augment comes in both Slink Classic and Slink Redux versions, to suit whichever body you personally prefer, and she’s been available all along in the Slink Mainstore! You just wear with the matching body, and the Petite behaves as if it was always part of the base body!
Today at the new Itty Bitty Titty Committee event, I have released the Gala Wrap top and her sister, the Catriona skirt in complementing colours!
Gala comes in all fitting options for Slink female bodies – Physique Original and Hourglass, Original and Hourglass Petite, and 12 pretty, understated, Fall colours.
Catriona comes in Physique Original and Hourglass fitting, and 12 colours to go with Gala.
I also have some of my recent releases for Physique up at the IBTC event stall – all available in petite fittings of course, and new shiny vendors to show off how pretty they are! 🙂
Hop on over to the IBTC event and see what other lovelies you can find! Gala and Catriona will be available in the Slink Mainstore from the 21st of August. 🙂
I loved this set so much I decided to release it in solid colours! These can be mixed and matched with each other, or with the stripy set, or with a pair of skimpy denim shorty-shorts! Now available at Slink and on the Slink Marketplace store.
A figure hugging, bodycon, highwaisted skirt and a cheeky peek-a-boo crop top, in 12 cute summery colours, and the pack of all is just 2.5x the price of a single colour! Compatible with Slink Physique Original and Hourglass, and their Petites! Get yours now at Slink.
Our cute as a button Skylar has been celebrating the 17th birthday of her favourite hangout, Second Life, for the last 2 weeks! Somewhere in the wee hours of last night, she stumbled home and caught a few zzz’s. Skylar, with her high-waisted, comfy jersey skirt, and eyebrow-raising peekaboo crop-top has now made an appearance in the Slink Mainstore, freshened up with brand new textures, new material maps, and 4 new colours, as well as the option to pick up a single colour, if that’s what you want. You can get all 12 super cute stripes, for our usual 2.5x the single price!
While you are there, check out Leila! She is right next door to Skylar and is definitely one you don’t want to miss!
Do I need to say more? I mean, I am going to say more. Holy WOW this set is sexy! Definitely the most slinky thing I have ever released at Slink, which is saying something. Leila comes in 8 beautiful metal options and for when you want to get close to someone special, there is a Naughty option right on the HUD! You can rez your HUD nearby to give someone else access to the Naughty bits.
The colours are available for separate purchase, or you can pick up the pack for 2.5x the single price! Well worth it 🙂
In the previous article, I talked about some of the history of creating in Second Life and the challenges we faced as creators and as customers in hiding the avatar body to prevent clipping of our skin through the clothing. Or even just hiding the body to wear a cute dragon avatar! In this article I will talk about the current state of things. Starting with…
Bakes on Mesh
In March or so of 2018, Linden Lab made the announcement that they would be implementing this new feature called “Bakes on Mesh“. Bakes on Mesh would take whatever textures were baked into the hidden, base SL avatar, and display it to whatever worn mesh items had the “Bake” flag applied to them.
A peek into our working folders
When Bakes on Mesh was announced, we at the Slink workshop had already started, and were several months into, our “More Alpha Cuts” project. Our scripts were groaning under the weight of what we had already, and adding the many requested new alpha cuts was a very daunting task, but nevertheless, we had started to break up our body and HUD into more pieces and faces, and explore what was required for the new setup.
Of course, being early adopters, and always keen to keep up with new technology, we jumped on Bakes on Mesh as soon as the project viewer became available. I read everything I could find about it. I explored all of the available options in the new viewer. I experimented, and became actively involved in development, since I was one of a few creators I knew about at the time who were using the project viewer and developing for it. I logged a number of bugs through the SL Jira. I even found a nasty little bug that caused LL to take the project viewer offline while they fixed it!
I blogged about Bakes on Mesh in April of 2018, because I felt that this was something that we couldn’t just throw out there. It needed time for SL residents to adopt and accept so I wanted to start that process as early as I could. And I knew it would really be a game changer, so I wanted to do my part in preparing SL residents for the adjustment.
An early BOM test wearing my beloved Tuli skin on my mesh head!
Bakes on Mesh has been a creative boon on a number of fronts. I strongly believe that when Linden Lab gave us the ability to upload and wear mesh items, Bakes on Mesh should perhaps have happened at the same time. It would have pushed the mesh implementation project back a few months, but it would have answered a lot of questions that never needed to be asked.
Anyhoo I digress. I settled into that project viewer like it was my new home and used it exclusively for the almost year and a half or so that it took for the Bakes on Mesh project to go from initial announcement to release.
SL has had the ability to change the way textures with alpha channels display on prim faces for some years now, and we had written into Slink’s code to always set the skin layer to mode “none”, as alpha channels on skin textures can cause some strange lighting glitches to happen. So one day I was messing about with my BOM prototype body, with the skin layer set to the alpha mode “none” as always, when it occurred to me that if a skin layer could bake to the avatar, and a shirt layer could bake to the avatar, maybe an alpha layer could bake to the avatar.
An example of how alpha masking with a mask cutoff looks while editing.
We no longer used alpha layers to hide our bodies for Bakes on Mesh enabled bodies, as that is done by BOM magic 🙂 So I put on a random alpha layer that I had floating about in my inventory and… nothing happened, other than disappointment. But then I thought “wait a minute, what if I set the alpha mode to Alpha Masking instead of None” (one of the other options available in the alpha mode mode menu) To my absolute delight, my body disappeared exactly where the alpha layer said it should, with a nice sharp edge, and no lighting glitches!
I experimented some more and worked out that changing the “Mask Cutoff” value could also make the edge of the alpha’ed section move, provided the texture was blurry! I made a new alpha layer that was a big old blurry semi transparent gradient from waist to ankles and found that I could change the alpha’ed section from *most of the legs* right up to *none of the legs* with one single alpha layer, just by changing that mask cutoff value!
This was my big aha moment. I excitedly showed it to my scripter (my very patient husband Caine), archived everything we had been working on up to that point, and started a new project called “No Alpha Cuts”
How one alpha layer can change depending on the Mask Cutoff Value
As it turns out, Bakes on Mesh has almost completely eliminated the need for HUD controlled alpha zones. There is an important exception which I will go into in a moment.
Alpha Mask/Alpha Layers
With Bakes on Mesh, we are back to using our brilliant, reliable, low avatar rendering cost, easy to create, inexpensive avatar alpha layers. All you do is wear them and your mesh body will disappear wherever the texture says it should, the same way your SL avatar body would prior to mesh implementation, prior to alpha zone HUDs and all that extra complexity.
An important change that has come along with Bakes on Mesh is the ability to wear up to 60 system layers of whatever kind you want. We are no longer limited to 5 tattoo layers, 5 alpha layers etc. We can wear any number of any kind of layer that we like. This means that if you have an alpha layer for your jeans, one for your shoes, one for your gloves, one for your shirt, one for your scalp, one for your hands, you can wear all of them at once, and they will combine in rendering on your avatar into one big, beautiful alpha layer!
Editing an alpha layer
Creating Alpha Layers
Alpha layers are also very easy to create. Everyone in SL has the tools to create a basic alpha layer, just like everyone has the tools to create a basic shirt or a basic pair of pants. All you do is right click on any folder in your inventory, select “New Clothes”, mouse on down to “New Alpha Mask” and click it! Give it a name and voila, a new alpha layer is born! You can now wear it, edit it and add your own texture to it.
I have created a couple of tutorials on how to create a texture suitable to be used as an alpha layer in Photoshop and G.I.M.P.
I will add to these tutorials with a step by step in blog format in the future.
*important caveat with GIMP alpha creation – If your erase brush is drawing with colour instead of making the pixels transparent – select “Layer – Transparency — Add Alpha Channel and it should work properly.*
Now onto that important exception that I mentioned earlier. Before mesh bodies were even a thing we could imagine, we had the SL avatar. The SL avatar has a UV template that is… less than ideal. It has a great face and head layout, good torso and legs, terrible arms, hands and feet. For some reason, known only to the original creators of the SL avatar, the arms and feet are 2 islands in one, laid upon each other so that whatever is on one is automatically baked into the other. This was something we at Slink wanted to address with the Slink Physique body system, pre Bakes on Mesh, so we wrote the missing asymmetry into our bodies and 3rd party applier scripts. With Slink Physique, you could create a tattoo applier that would send different textures to the left and right arms and/or feet, and they would display properly. You could also make your arms and feet invisible, left and right, independent of the other side.
With Bakes on Mesh, unfortunately we would have to take a step backwards by going back to that forced symmetry from the SL avatar, so we thought very long and hard about what to do to keep the asymmetry that our customers have enjoyed and came up with our Asymmetry Harness.
Join me in the next installment where I go into the last remaining bastion of HUD controlled alpha cuts for the Slink Physique and Redux body systems 🙂